Roll System for Events!
This topic will addres the two different roll systems. One for general combatants and one for Healers.
The roll system, if the Event-Host doesn't say otherwise, will always be the following:
1 - 10 = Miss, dmg taken.
11 - 15 = Parry, no dmg taken or dealt.
16 - 25 = Normal hit, deal normal weapon dmg.
26+ = Critical Hit!, deal crit weapon dmg.
For Healers it is :
1 - 10 = Failure, dmg taken.
11 - 15 = Failure, no dmg taken or dealt.
16 - 25 = Succes, Heal an ally for 2 Hp.
26+ = Succes, heal an ally for 4 HP.
When the Event host rw's "Combat Roll!" You do a combat roll. This roll is the same number you have in your "Combat" statistic in your sheet.
If you have 34 then type /roll 34.
If you have 32, then type /roll 32.
During Combat rolls, Healers may choose to do a Healing roll instead. This will be the same number you have in your "Healing" statistic.
Healing at 33? then type /roll 33.
Healing at 36? then type /roll 36.
When the Event Host or DM (Dungeon Master) rw's "Avoidance Roll!", you roll the number that is in your "Avoidance" statistic. 9 out of 10 times, you will need a 15+ to block, dodge or avoid the attack made against you succesfully.
Avoidance at 32, then type /roll 32.
Avoidance at 35, then type /roll 35.
I hope this will have helped you. For further questions, poke an officer.